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Mostly AR and Stuff

Symbian AR: N95 still the king of the hill

New Nokia 5800 is looking good, but if rumored specs are correct it still can not beat N95 (or N82 and other OMAP 2420 phones)
Nokia 5800 is rumored having Freescale i.MX31 369 Mhz CPU, vs Nokia N95 TI OMAP 2420 330 Mhz CPU.
Both have floating point (VFP), but only N95 have 3d accelerator, which would more then compensate for slightly slower CPU.
Nokia 5800 high resolution screen actually play against it in 3d applications. High resolution screen require more processing power for 3d rendering, which combined with lack of 3d acceleration can slow down 5800 considerably.
Touchscreen is interesting thing by itself, but not easy to integrate with AR from usability point of view. So N95 still win. IMHO.

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15, November, 2008 - Posted by | Augmented Reality, Mobile, Nokia N95, Symbian | , , , ,

3 Comments

  1. I’ve been watching CellagameS’s applications (I’ve been redirected from there) and I consider that they are very interesting. I’m looking for similar applications for Nokia 5800, do you know some AR applications that currently works in this device?

    Great blog ;)!

    Comment by Astaroth | 5, September, 2009

  2. Nokia 5800 have 640×480 resolution, so ARTD woudn’t work on it probably. If I’ll do some fixes to SMMT tracker I can try to add hi-res support too.

    Comment by mirror2image | 5, September, 2009

  3. Hi, thanks for responding so quickly!

    I can see the output from the camera of my Nokia 5800 (in low resolution, not full screen) with other models’ ARTD versions, but does not recognize anything… Would be nice if it worked, although not full screen!

    In any case, it is a great job :D!

    Bye ;)!

    Comment by Astaroth | 5, September, 2009


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