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SMMT is now open sourced

SMMT is now open sourced under BSD-like license. Sourceforge page is here.

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21, February, 2010 - Posted by | Coding AR | , , , , ,

4 Comments

  1. […] 来源 […]

    Pingback by 增强视觉 | 计算机视觉 增强现实 » SMMT开源了 | 23, February, 2010

  2. Hi!
    First of all i must tell you that your applications are great! I found your games because i was looking for AR applications for Nokia phones.
    I have developed some AR applications in Flash, and I tried to run them on my phone (5800 xpressMusic), but I couldn’t. I installed a FlashPlayer, but when I try to run the .swf file, It shows me an error.
    I think it wouldn’t work, and I want to start programming Symbian apps.
    Could you tell me what do I need to do so? I’ve read that I can write Java code.. Is it right? -as you can see, I have no idea how to create Symbian apps-.
    I will preciate your help.

    (i hope you understand my english, i’m from argentina and i speak Spanish!)

    Thanks!

    Comment by Mauro | 21, April, 2010

  3. You should download some Symbian SDK (From Symbian or Nokia) and possible get yourself some book on Symbian programming. Symbian is not java – it’s C++

    Comment by mirror2image | 25, April, 2010

  4. I’m currently trying to port SMMT for android.
    I’ve already compiled kiss_fft with android ndk (that was easy)…

    Now, going with the real guts of SMMT, my first concern is the image data which should be provided by ViewFinderFrameReady.
    Of course this callback doesn’t exists on Android but a similar seems to do the job Camera.PreviewCallback.

    By default the PreviewCallback get the data in format YCbCr_420_SP (NV21).

    My question is which format expect the SMMT library (RGB888, RGB565, …)?

    TIA

    Comment by Philippe Simons | 3, June, 2010


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