CUDA gamification experiment
This demo was inspired by Escapist article “I hate magic” by Robert Rath ( http://www.escapistmagazine.com/artic… ) and “continuous game of life” (http://arxiv.org/abs/1111.1567 ) by Stephan Rafler
This is attempt to show how GPGPU could be used to model magic as different physics.
The demo run at 70 fps at laptop with GF GTX 670M. With some tradeoffs it can be made run much faster
require CUDA GPGPU with at least 2.0 Cuda compute capability (practically all modern cards, GF GTX 550 or better)
Source code:
https://github.com/s271/cuMagic/