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Mostly AR and Stuff

CUDA gamification experiment

This demo was inspired by Escapist article “I hate magic” by Robert Rath ( http://www.escapistmagazine.com/artic… ) and “continuous game of life” (http://arxiv.org/abs/1111.1567 ) by Stephan Rafler
This is attempt to show how GPGPU could be used to model magic as different physics.
The demo run at 70 fps at laptop with GF GTX 670M. With some tradeoffs it can be made run much faster
require CUDA GPGPU with at least 2.0 Cuda compute capability (practically all modern cards, GF GTX 550 or better)
Source code:
https://github.com/s271/cuMagic/

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29, September, 2013 Posted by | Coding, Demo, Games, GPGPU | , , , | Comments Off on CUDA gamification experiment

Samsung SARI 1.5 Augmented Reality SDK is out in the wild

Something I did for Samsung (kernel of tracker). Biggest improvement in SARI 1.5 is the sensors fusion, which allow for a lot more robust tracking.
Here is example of run-time localization and mapping with SARI 1.5:

This is the AR EdiBear game (free in Samsung apps store)

14, November, 2011 Posted by | Augmented Reality, Coding AR, computer vision, Demo, Games, mobile games | , , , , , , , , , , | 3 Comments

New version of Augmented Reality Tower Defense

A new version of AR Tower Defense – v0.03 Some bugs fixed (black screen bug)
and minor tracking improvement

12, February, 2009 Posted by | Augmented Reality, Coding AR, Demo, Mobile, Nokia N95 | , , , , , , , , , , | Comments Off on New version of Augmented Reality Tower Defense

Fullscreen version of AR Tower defense is up for download

AR Tower Defense is fullscreen now. I ‘ve also changed default mode from portrait to landscape.

6, December, 2008 Posted by | Augmented Reality, Demo, mobile games, Nokia N95 | , , , , , , , , | 2 Comments