CUDA gamification experiment
This demo was inspired by Escapist article “I hate magic” by Robert Rath ( http://www.escapistmagazine.com/artic… ) and “continuous game of life” (http://arxiv.org/abs/1111.1567 ) by Stephan Rafler
This is attempt to show how GPGPU could be used to model magic as different physics.
The demo run at 70 fps at laptop with GF GTX 670M. With some tradeoffs it can be made run much faster
require CUDA GPGPU with at least 2.0 Cuda compute capability (practically all modern cards, GF GTX 550 or better)
Source code:
https://github.com/s271/cuMagic/
Samsung SARI 1.5 Augmented Reality SDK is out in the wild
Something I did for Samsung (kernel of tracker). Biggest improvement in SARI 1.5 is the sensors fusion, which allow for a lot more robust tracking.
Here is example of run-time localization and mapping with SARI 1.5:
This is the AR EdiBear game (free in Samsung apps store)
New version of Augmented Reality Tower Defense
A new version of AR Tower Defense – v0.03 Some bugs fixed (black screen bug)
and minor tracking improvement
Fullscreen version of AR Tower defense is up for download
AR Tower Defense is fullscreen now. I ‘ve also changed default mode from portrait to landscape.