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Mostly AR and Stuff

Samsung SARI 1.5 Augmented Reality SDK is out in the wild

Something I did for Samsung (kernel of tracker). Biggest improvement in SARI 1.5 is the sensors fusion, which allow for a lot more robust tracking.
Here is example of run-time localization and mapping with SARI 1.5:

This is the AR EdiBear game (free in Samsung apps store)

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14, November, 2011 Posted by | Augmented Reality, Coding AR, computer vision, Demo, Games, mobile games | , , , , , , , , , , | 3 Comments

Nintendo DSi and Augmented Reality revisited

Returning to my old post about DSi and AR, it’s known now that main DSi CPU is 132 Mhz. That is marginally acceptable for markers based AR games. What kind of performance can be achieved for DSi ?
Here is my old Nokia 6600 demo which run at 107Mhz CPU phone. With DSi 133Mhz CPU+second 33Mhz CPU I’d estimate the same game can run on DSi at 8-10 fps. That’s is not a stellar, but nevertheless playable frame rate. Could be faster with some aggressive optimization or simplifications.

20, February, 2009 Posted by | Augmented Reality, Mobile, mobile games, Nintendo DSi | , , , , | 1 Comment

Fullscreen version of AR Tower defense is up for download

AR Tower Defense is fullscreen now. I ‘ve also changed default mode from portrait to landscape.

6, December, 2008 Posted by | Augmented Reality, Demo, mobile games, Nokia N95 | , , , , , , , , | 2 Comments