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Mostly AR and Stuff

Version 0.02 of the demo is up

At my homepage
1. Objects scanning improved
2. The manual improved and extended.
3. Some bug fixes and rebalances.
4. Some game environment changes.

5. support for E51 and hopefully for E50

27, October, 2008 Posted by | Coding AR, Mobile, Nokia N95 | , , , | Comments Off on Version 0.02 of the demo is up

Nokia N96 cpu-wise is worse than N95

Mystery about Nokia N96 resolved – it’s CPU is not OMAP 2420, like N95 (ARM11 330Mhz, floating point, 3d accelerator). It has 264mhz ARM9 instead, without floating point, without 3d accelerator. So it can’t possibly run version of the demo for 9.2

24, October, 2008 Posted by | Mobile, Nokia N95 | , | Comments Off on Nokia N96 cpu-wise is worse than N95

Reception – first imppression

First reception of the demo is positive. It seems generally users have no problems with concepts of fiduciary markers and keeping them in the camera frame. Mostly people want more stuff and gameplay, as always, but seems there is no problem with usability. Well, of cause there is problem of Nokia platform fragmentation, but that is not exactly AR related. Well, it could be. Mobile AR applications are CPU hungry, and that force them to squeeze device hardware to its extreme. Which make AR apps especially vulnerable to platform fragmentation. I’ve already mentioned strange problem with N96 in previews post.
The concept of tabletop marker-based game seems viable.
The main question is, how to bring more real-world interaction into game ?
Right now we have phone as 3d mouse and small objects scanned and placed into game.
Make markers movable ? Wouldn’t it hinder gameplay ? Scan surface of the table and use it as game “terrain”, with game physics properties imported from real table surface/objects ?
Questions, questions…

23, October, 2008 Posted by | Coding AR | , , , , | Comments Off on Reception – first imppression