PS. In relation to this article, if smartphone need better display for AR – what mobile AR device need first
A new version of AR Tower Defense – v0.03 Some bugs fixed (black screen bug)
and minor tracking improvement
AR Tower Defense is fullscreen now. I ‘ve also changed default mode from portrait to landscape.
Fullscreen version of the AR Tower Defense moving along nicely. I have changed default screen position from portrait to landscape. Don’t see any noticeable slowdown now. I’m thinking about increasing the number of markers from 6 to 9, but I’m not sure. Too many markers would clog the table…
PS It’s here already
It’s here. In this demo I’ve used the same multimarker tracker I’ve used in last demos. 3d position of the camera calculated form markers used for placing tower. Third dimension used to control tower height
If you don’t know what Tower Defense is, here is wiki entry